|
RPG Legends | home
Final Fantasy 5 Cast | Final Fantasy 5 Walkthrough | Final Fantasy 5 Review | Final Fantasy 5 Job Classes | Final Fantasy 5 Items | Final Fantasy 5 Weapons | Final Fantasy 5 Armor | Final Fantasy 5 Relics | Final Fantasy 5 Magic | Final Fantasy 5 Chemist Mixing Guide
Final Fantasy 5 Weapons
Swords Spears Katanas Axes KnivesBows Harps Rods Staves Whips Bells Boomerangs Throwing Note: Weapons in bold indicate one of the twelve legendarty weapons. Keep in mind that just because it is one of the twelve legendary ones does not neccesarily mean that it is the strongest of it's type. Thr = Can be thrown in battle MS= Can use Magic Sword with it equipped 2h = Can be used with two hands [to double it's power] 2hr = 2 hands are required to use the weapon [power is not doubled] 2xJ= Double the damageon Jump attacks Bck= Attack from row without losing power or accuracy NA = No notes on that weapon Name Attack + Notes Swords Broadsword 12 Thr, MS, 2h Long Sword 19 Thr, MS, 2h Mythril Sword 28 Thr, MS, 2h Coral Sword 34 Thr, MS, 2h Ancient Sword 40 Thr, MS, 2h, May cast Old Half Moon 46 Thr, MS, 2h, May Cast Sleep Regal Cutlass 54 Thr, MS, 2h Rune Edge 57 Can do 2h critical hit by using Mp Blood Sword 81 Mag.+ 5, May cast Red Feast Flame Saber 60 MS, 2h, Fire elemental Blizzard 62 MS, 2h, Ice elemental Excalipur 97 Rarely hits, CAUSES NO DAMAGE Brave Blade Varies The less you run in battle stronger it is Chicken Knife Varies [Is a Swd]The more you run in battle stronger it is Defender 96 Thr, Defends against random attacks Enchanter 99 MS, 2h, Mag. + 3 Excalibur 107 Thr, MS, 2h, Holy elemental, Vigor + 5 Ragnarok 137 Thr, MS, 2h Spears Spear 18 Thr, 2xJ Mythril Pike 27 Thr, 2xJ Trident 35 Thr, 2xJ Wind Lance 44 Thr, 2xJ, Wind elemental Short Spear 51 Thr Javelin 52 Thr, 2xJ, Vigor +1 Partisan 59 Thr, 2xJ Double Lance 61 Thr, Attacks twice Holy Lance 106 Thr, 2xJ, Holy elemental Dragon Lance 116 Thr, 2xJ, Double the power on dragons Katanas Katana 39 Thr, 2h Wind Sowrd 41 Thr, 2h, Wind elemental Bizen's Pride 48 Thr, 2h Kotetsu 55 Thr, 2h Ichimonji 84 Thr, 2h Monster Killer 94 Thr, 2h Masamune 104 Thr, 2h, Always get the first strike Strato 117 Thr, 2h Axes Battle Axe 20 Thr, 2h Mythril Hammer 25 2h Cleaver 30 2h War Hammer 35 Thr, 2h Death Sickle 40 Thr, 2h, May cast Doom Poison Axe 45 Thr, 2h, May cast Poison Earth Hammer 55 Thr, 2h, May cast Quake Rune Axe 68 Thr, can use 2h crit. hit by using Mp Thor's Hammer 78 2h, Bck Knives Knife 4 Thr, MS Dirk 11 Thr, MS Mythril Knife 20 Thr, MS Ninja Knife 26 Thr, MS, Spd. + 1, Only Ninjas can eqip Mage Slasher 28 Thr, May cast Mute Hunting Knife 33 Thr, Defends against random attacks Halcyon Blade 38 Thr, MS Cluster 43 Thr, MS, Speed + 1 Air Lancet 53 Thr, MS, Wind elemental Thief Knife 63 MS, Spd. + 1, May use Mug attack Man Eater 86 Vig. +2, Stm. + 2, Mag. + 2, Spd. + 2 Assassin 78 Thr, MS, Often casts Doom Sasuke 96 Thr, MS Bows Silver Bow 35 2hr, Bck Fire Bow 36 2hr, Bck, Fire elemental Ice Bow 36 2hr, Bck, Ice elemental Lightining Bow 36 2hr, Bck, Bolt elemental Dark Bow 40 2hr, Bck Crossbow 49 2hr, Bck, On critical hits it is auto-death Elfin Bow 53 2hr, Bck Gale Bow 66 2hr, Bck, May use Super Shot attack Magic Bow -3 2hr, Bck, Increase Magic power Ab Splitter 89 2hr, Bck Yoichi's Bow 98 2hr, Bck, Vigor + 3, Speed + 3 Artemis 108 2hr, Bck Harps Silver Harp 12 2hr, Bck Dream Harp 22 2hr, Bck, May cast Sleep Lamia's Harp 32 2hr, Bck, Same effect as Tempt song Apollo's Harp 42 2hr, Bck, Double the pwr. on dragons Rods Wooden Rod 1 Bck Fire Rod 13 Bck, Fire elemental, Increases Fire dam. Ice Rod 13 Bck, Ice elemental, Increases Ice dam. Lightining Rod 13 Bck, Bolt elemental, Increases Bolt dam. Poison Rod 29 May Cast Poison, Increases Pois. dam. Power Rod 27 Bck, Mag. + 3 Wonder Wand -3 Bck, Mag. +2, Casts Return as an Item Magus Rod 37 Pwr. of all elemental spells increases Staves Staff 6 NA Flail 13 2h, Bck Healing Staff 37 Attacks recover Hp instead of damaging Power Staff -3 Vigor + 5 Lumino Staff 42 Magic + 2 Mace 47 2h, Bck Sage Staff 50 Increases Holy damage Judgement Staff 57 Holy elemental Whips Whip 23 Bck, May paralyze the target Shock Whip 39 Bck, Paralyze, Bolt elem., May cast Bolt Chain Whip 49 Bck, May paralyze the target Beast Killer 69 Bck, Paralyze, Double power on beasts Fire Bute 79 Bck, Fire elemental, Vig. + 2, Spd. + 2 Dragon Beard 89 Bck, Double the power on dragons Bells Monster Bell 21 Bck Earth Bell 32 Bck, Earth elemental Rune Chime 42 Bck, Deals critical hit using Mp Tinkerbell 52 Bck, May cast Sleep Boomerangs Moon Ring 32 Bck Razor Ring 68 Bck Throwing Shuriken Can't equip Throw for high damage Magi Shuriken Can't equip Throw for higher damage Fire Skill Can't equip Throw for fire attack against all enemies Ice Skill Can't equip Throw for water att. against all enemies Lightining Skill Can't equip Throw for bolt attack against all enemies Ash Can't equip Throw to automatically defeat an enemy |